Tiberian Dawn Remake
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Tiberian Dawn Units

MINGUN INFANTRY SIDE=GDI/NOD COST=100
Large groups are very effective against tanks, But are easily killed by large tanksand flame based.

GRENADER SIDE=GDI COST=160
Faster and can see farther than normal infantry. They are able to throw grenades over walls.

BAZOOKA SIDE=GDI/NOD COST=300
Slower and easier to kill than other infantry, but then can tear through armor like nothing else aswell as shooting down aircraft. Beware they are weak against infantry.

FLAMETHROWERS SIDE=NOD COST=200
The name says it all good against most units. Dont use them in group as they tend to set each other on fire !


ENGINEER SIDE=GDI/NOD COST=500
These are the most important infantry as they can can take over enemy structures. They have no armor or weapons so protect them untill they have captured the structure.

COMMANDO SIDE=GDI/NOD COST=1000
They can take out infantry from extreme range and can level buildings in seconds with his c-4 explosives. Very weak against armored vehicles.

HMMWV SIDE=GDI COST=400
Fast and very useful against infantry. Can wipe out large numbers of NOD buggies in seconds.

NOD BUGGY SIDE=NOD COST=300
It has less armor but more speed than the HMMWV.

RECON BIKE SIDE=NOD COST=500
Packs of these can hunt down lone units or harvesters. Can fire on aircraft.

APC SIDE=GDI COST=700
Transports and protects up to five troops. Ideal as a scout and useful for crushing infantry.

LIGHT TANK SIDE=NOD COST=600
Delivers maximum weaponry and personnel destruction with minimum weight, maintenance and weaponry.

MEDIUM TANK SIDE=GDI COST=800
Fire armor-piercing shells. Its the best all-round unit in the game.

MRLS SIDE=GDI COST=800
GDI`s longest-range unit. Effective against everything, including aircraft. But it cant fire its misiles at short range.

MOBILE ARTILLERY SIDE=NOD COST=450
Very slow and has weak armor, but it can fire at extreme ranges with powerful shells.

FLAME TANK SIDE=NOD COST=800
Can mow down infantry with little or no damage to itself.

STEALTH TANK SIDE=NOD COST=GDI
This unit is invisible to most units and structures.

MAMMOTH TANK SIDE=GDI COST=1500
Lacks speed and mobility, but it packs a punch ! It also can regenerate its health back up to 50%. Can fire on aircraft.

ORCA SIDE=GDI COST=1200
This advance aircraft can easily destroy units and stuctures when in packs of six. They can also shoot down other aircraft.

HIND SIDE=NOD COST=1200
These attack helicopter are equiped with powerful chain guns that can take out almost everything.

MVC SIDE=GDI/NOD COST=5000
This unit converts into a constuction yard that can build other structures.

HARVESTER SIDE=GDI/NOD COST=1400
Seeks out Tiberiun and transports it to Refineries. It has no weapons but its great for running over infantry.

HOVERCRAFT SIDE=GDI/NOD COST=NA
Deploys men and vehicles during amphibious assaults.

CARGO PLANE SIDE=NOD COST=NA
This aircraft transports units to NOD bases.

A-10 WORTHOG SIDE=GDI COST=NA
Highly maneuverable, ground-hugging craft which levels enemy units with napalm. To access this unit you must destroy all enemy sam site in the area.

GUNBOAT SIDE=GDI COST=NA
This surface-to-surface missile launcher make a special appearance in some GDI missions.