Tiberian Dawn Units
MINGUN INFANTRY SIDE=GDI/NOD COST=100 Large groups are very effective against tanks, But are easily killed by large tanksand
flame based. GRENADER SIDE=GDI COST=160 Faster and can see farther than normal infantry. They are able to throw
grenades over walls. BAZOOKA SIDE=GDI/NOD COST=300 Slower and easier to kill than other infantry, but then can
tear through armor like nothing else aswell as shooting down aircraft. Beware they are weak against infantry. FLAMETHROWERS
SIDE=NOD COST=200 The name says it all good against most units. Dont use them in group as they tend to set each other
on fire ! ENGINEER SIDE=GDI/NOD COST=500 These are the most important infantry as they can can take over
enemy structures. They have no armor or weapons so protect them untill they have captured the structure. COMMANDO
SIDE=GDI/NOD COST=1000 They can take out infantry from extreme range and can level buildings in seconds with his c-4 explosives.
Very weak against armored vehicles. HMMWV SIDE=GDI COST=400 Fast and very useful against infantry. Can wipe out
large numbers of NOD buggies in seconds. NOD BUGGY SIDE=NOD COST=300 It has less armor but more speed than the
HMMWV. RECON BIKE SIDE=NOD COST=500 Packs of these can hunt down lone units or harvesters. Can fire on aircraft.
APC SIDE=GDI COST=700 Transports and protects up to five troops. Ideal as a scout and useful for crushing infantry.
LIGHT TANK SIDE=NOD COST=600 Delivers maximum weaponry and personnel destruction with minimum weight, maintenance
and weaponry. MEDIUM TANK SIDE=GDI COST=800 Fire armor-piercing shells. Its the best all-round unit in the game.
MRLS SIDE=GDI COST=800 GDI`s longest-range unit. Effective against everything, including aircraft. But it cant
fire its misiles at short range. MOBILE ARTILLERY SIDE=NOD COST=450 Very slow and has weak armor, but it can
fire at extreme ranges with powerful shells. FLAME TANK SIDE=NOD COST=800 Can mow down infantry with little or
no damage to itself. STEALTH TANK SIDE=NOD COST=GDI This unit is invisible to most units and structures.
MAMMOTH TANK SIDE=GDI COST=1500 Lacks speed and mobility, but it packs a punch ! It also can regenerate its health
back up to 50%. Can fire on aircraft. ORCA SIDE=GDI COST=1200 This advance aircraft can easily destroy units
and stuctures when in packs of six. They can also shoot down other aircraft. HIND SIDE=NOD COST=1200 These attack
helicopter are equiped with powerful chain guns that can take out almost everything. MVC SIDE=GDI/NOD COST=5000 This
unit converts into a constuction yard that can build other structures. HARVESTER SIDE=GDI/NOD COST=1400 Seeks
out Tiberiun and transports it to Refineries. It has no weapons but its great for running over infantry. HOVERCRAFT
SIDE=GDI/NOD COST=NA Deploys men and vehicles during amphibious assaults. CARGO PLANE SIDE=NOD COST=NA This
aircraft transports units to NOD bases. A-10 WORTHOG SIDE=GDI COST=NA Highly maneuverable, ground-hugging craft
which levels enemy units with napalm. To access this unit you must destroy all enemy sam site in the area. GUNBOAT
SIDE=GDI COST=NA This surface-to-surface missile launcher make a special appearance in some GDI missions.
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